Robotics
Noida Institute
of Engineering & Technology, Greater Noida
Ebullience- 2k16
ROBO RALLY
Event
Description:
Speed!! Speed!! Speed!! In this world of
everlasting competition, speed is the word. Blasting through your way at an awe
inspiring pace, indulge your robust bots in the exciting race. "One,
who falls behind, is left behind." So pack your bags and pump your
bots because it's get, set and GO!!!
Team: Each team consists of maximum 4
candidates.
Bot Specifications & Rules:
ü Maximum size
of bot should not exceed 25cm*25cm*25cm. A tolerance of 5cm is allowed in this
regard.
ü Robot should
not damage any part of arena, in case it does so it will be disqualified.
ü The
potential difference between any two points should not exceed a limit of 12V. A
tolerance of 5% shall be provided.
ü If the
robot suddenly stops in the arena due to any technical problem IT WILL BE
DISQUALIFIED.
ü Rule no. 4
is applied only for the Qualifying Round. From 2nd round time will
be provided to solve the technical problem.
There is
no weight limit for this robot.
Round
1:
Time
Attack -
In
this round the bot should complete the path at minimum time. On the basis of
time teams will be shortlisted for the next round.
Round
2:
Knockout
-
In
this round two teams will play at the same time. The team who will reach the
end point first will qualify for the final round.
Round 3:
Knockout + Time Attack –
In
this round two teams will play at the same time. The team which reaches first
will be shortlisted and then at the end on the basis of minimum time winners
will be decided.
Note: Decision made by judges will be
the *Final Decision.
Event
coordinators:
Faculty coordinator:
Navneet Mishra-
ECE 4th year Mr. Rahul Garg
(+91-9716624113) (Ass. Prof, CH Dept.)
Awatansh Kumar- IT 4th year
(+91-9716547334)
Aman Deep Kispotta- ME 4th year
(+91-9871436378)
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(+91-9716624113) (Ass. Prof, CH Dept.)
Awatansh Kumar- IT 4th year
(+91-9716547334)
Aman Deep Kispotta- ME 4th year
(+91-9871436378)
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ROBO SOCCER
Like
the soccer we play in our real life, Robo Soccer is the game of soccer played
between two robots. In the game, the robots will have to defend their
respective goal posts and will have to push the ball in opponent’s goal post to
earn points. The difference in the real life soccer and Robo Soccer is that
this game comprises of different colored balls unlike soccer which contains
only one ball.
Robot specification and fabrication:
·
The dimension of the
robot should be such that it should fit into a box of dimensions 35cm x 30cm x
30cm (including the
dragging equipment).
·
Additionally, the robot
should have extra STATIC mechanical equipment that can give an extra support to
the robot to drag the ball and to push the ball into their respective goal
posts.
·
An error of ±5cms in the
dimension shall be acceptable.
·
The voltage between any
two points on the system must
not exceed 24V.
·
The robot can be manually
controlled using wired or wireless system or it can be autonomous.
·
Hydraulics
should not be used for any
mechanism.
·
The use of IC engine and LEGO kits will
not be entertained and shall lead to disqualification.
However, use of RF modules from toy cars is allowed.
·
In case of wireless
robots, each robot must be able to
support dual frequency so that there is no
interference with the opponent’s robot.
·
In the case of wired
control, the participants may use
the wire pole for ease in movement of
the bot. The height of the pole will not be counted during dimension check.
·
The wire must be slack at
all points of the match.
·
Ball size: Tennis ball.
Speed:
The
rotating speed of motors of the robot must NOT
exceed 500rpm.
Weight:
The
robot weight should be less than 5kg.
General Rules:
·
Any damage to the
arena or the ball will not be entertained during the match and will lead to
immediate disqualification of the team.
·
Any robot shall not hold
the ball in its region for more than 5 sec. If it is so, then the opponent is
awarded a penalty kick. Ball should only be dragged.
·
The robot should not
cross the goal line or enter into the goal post, doing so will be considered as
a foul and the opponent team will be awarded a penalty kick.
·
The robot can only defend
but not try to damage (as per the rules) the opponent’s robot. In case, any
such thing happens a penalty kick will be awarded to the opponent’s team.
·
In case of a tie, extra
time of 2 minutes will be given to the robots.(Tie round will be knockout
round)
·
No Extra points will be
given to defend your own goal post, points will only be given on making a goal
in the opponent’s goal post.
·
All teams should report
15 minutes before the Event, reporting late may lead to disqualification.
·
Decision made by judges
will be considered as the FINAL
decision.*
Arena:
Rough
Arena Dimensions: 10ft x 8ft (including the two goal
posts).
Match Rules:
Round 1: (Qualifying round)
·
Round one comprises of
different coloured balls randomly placed in the arena carrying 5, 10 and 15
points.
·
The robots will have to
push the balls into the opponent’s goal post.
·
The ball(s) that move out
of the arena during the game will not be put
back.
·
The time lap of every
match of this round will be 3
minutes.
Top Teams from 1st round will qualify for the second round. (50%
of the total participants will be eligible to qualify, for example: if there is
a total participation of 20 teams then only top 10 Teams will qualify the 1st
round) *
Round 2: (Semi-Final)
·
Round 2 will be similar
to the first round for play
·
Maximum time lap for each
match will be 5 minutes.
Top 3 Teams from 2nd round will qualify for the third round.*
Round 3: (Final)
·
Round 3 will be the final
round (which will include a golden ball holding 25 points).
·
Round 3 may be similar to
the surprise round or it may include a tri-series according the situation.
Teams with Top scores will be declared as the winners (1st, 2nd
and 3rd).
Only the scores of Final Round will be considered for declaring
the winner.
Eligibility:
·
The participant must be a
registered student of NIET. Students from different branches can form a team.
·
Maximum
4 students will be allowed in a group.
·
None of the members of a
team will be allowed to participate in another group for the same event.
·
A group should compete
with single robot, which should not be changed for second round.
·
In case of any issue(s),
judges’ decision will be considered as final.
Student Coordinators :-
Devendra
Kumar- CS 4th year- +91-8447679779
Aviral Katiyar- Civil 4th year- +91-9717656446
Sonali Tyagi- ME 4th year
Ayushi Raj- Me 4th year
Aviral Katiyar- Civil 4th year- +91-9717656446
Sonali Tyagi- ME 4th year
Ayushi Raj- Me 4th year
Faculty Incharge :-
Mr.
Nikhil Kumar
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ROBO WAR
Description
It will be savage.
It will be treacherous. Clash of Metals with the alloys grinding red hot. It is
a game of style, control, damage and aggression with the robots pit against
each other in a deadly combat.
Criteria
for Victory
1.
A
robot is declared victorious if its opponent is immobilized.
2.
A
robot will be declared immobile if it cannot display linear motion of at least
one inch in a timed period of 30 seconds. A robot with one side of its drive
train disabled will not be counted out if it can demonstrate some degree of
controlled movement. In case both the robots remain mobile after the end of the
round then the winner will be decided subjectively.
3.
If
a robot is thrown out of the arena for one time the match will stop immediately
and the robot still inside the arena will be automatically be declared as
winner.
4. Robots cannot win
by pinning or lifting their opponents. Organizers will allow pinning or lifting
for a maximum of 20 seconds per pin/lift then the attacker robot will be
instructed to release the opponent’s robot. As per the pin or lift time the
point will be provided. If, after being
instructed to do so, the attacker is able to release but does not, their robot
may be disqualified. If two or more robots become entangled or a crushing or
gripping weapon is employed and becomes trapped within another robot, then the
competitors should make the timekeeper aware, the fight should be stopped and
the robots separated by the safest means.
5. Points will be given on the basis of
aggression, damage, control and strategy.
*
Aggression – Aggression is
judged by the severity, boldness and effectiveness of attacks deliberately
initiated by the robot against its opponent. If a robot appears to have
accidentally attacked an opponent, that act will not be considered Aggression.
*
Control – Control means a
robot is able to attack an opponent at its weakest point, use its weapons in
the most effective way, and minimize the damage caused by the opponent or its
weapons.
*
Damage – Through
deliberate action, a robot either directly or indirectly reduces the
functionality of an opponent.
*
Strategy – The robot
exhibits a combat plan that exploits the robot's strengths against the
weaknesses of its opponent. Strategy is also defined as a robot exhibiting a
deliberate defence plan that guards its weaknesses against the strengths of the
opponent.
NOTE: Qualification of a robot to next level be subjective and totally on the decision of the judges. A robot winning in a round against its opponent doesn't guarantee its entrance into the next round. If the judges found the winner robot incompetent to enter into the next round, it may get disqualified. All the decisions taken by the judge will be final and binding to all. Any queries afterwards will not be entertained.
Team
Specification
Any team can participate in Robowar. A team may
consist of a maximum of 5 participants.
Dimension and Fabrication
Dimension and Fabrication
* The
machine should fit in a box of dimension 48cm x 48cm x 50cm (l x b x h) at any
given point during the match. The external device used to control the machine
or any external tank is not included in the size constraint.
*
The machine should not exceed 15 kg of weight including the weight
of pneumatic source/tank. All pneumatic tanks/source and batteries should be
on-board. Weight of remote controller will not be counted.
Mobility
All robots must have easily visible and controlled
mobility in order to compete. Methods of mobility include:
1.
Rolling
(wheels, tracks or the whole robot).
2.
Jumping
and hopping is not allowed.
3.
Flying
(using air foil, helium balloons, ornithopters, etc.) is not allowed.
Robot
Control Requirements
1.
The
machine can be controlled through wired and wireless remote. Power supply can
be on board and we will provide 220V AC power source. Refer below for further
details on battery and power.
2.
Remote
control systems from toys might be used. Remote control systems available in
the market may also be used.
3.
Team should pair
up the wireless remote with the machine before putting it into the arena.
Battery
and Power
4.
The
machine can be powered electrically only. Use of an IC engine in any form is
not allowed. On board batteries must be sealed. The electric voltage between 2
points anywhere in the machine should not be more than 24V DC at any point of
time.
5.
Change
of battery will not be allowed during the match.
6.
It is suggested to
have extra battery ready and charged up during competition so that on advancing
to next level, you don’t have to suffer due to uncharged battery. If teams
don’t show up on allotted slot, they will be disqualified.
Pneumatics
1.
Robot
can use pressurised non inflammable gases to actuate pneumatic devices. Maximum
allowed outlet nozzle pressure is 10 bar.
2.
Participants
must be able to indicate the used pressure with integrated or temporarily
fitted pressure gauge. Also there should be provision to check the cylinder
pressure on the bot.
3.
The
maximum pressure in cylinder should not exceed the rated pressure at any point
of time.
4.
You
must have a safe way of refilling
5.
All
pneumatic components on board a robot must be securely mounted. Care must be
taken while mounting the pressure vessel and armor to ensure that if ruptured
it will not escape the robot. The terms 'pressure vessel, bottle, and source
tank' are used interchangeably.
6.
Entire pneumatic setup should be on-board, no external
input (from outside the arena) can be given to the robot for functioning of its
pneumatic system.
Hydraulics
1.
Robot
can use non-inflammable liquid to actuate hydraulic devices e.g. cylinders.
2.
All
hydraulic components on-board must be securely mounted. Special care must be
taken while mounting pump, accumulator and armor to ensure
3.
All
hydraulic liquids should be leak proof. Maximum allowed pressure is 10 bars.
4.
Participant
must be able to indicate the used pressure with integrated or temporarily
fitted pressure gauge.
5.
Entire
hydraulic setup should be onboard, no external input (from outside the arena)
can be given to the robot for functioning of its hydraulic system.
Weapons
Systems
Robots can have any kind of magnetic weapons, cutters,
flippers, saws, lifting devices, spinning hammers etc. as weapons with
following exceptions and limitations:
1.
Nets,
tape, glue, or any other entanglement device.
2.
High
power magnets or electromagnets.
3.
Tethered
or untethered projectiles.
4.
Spinning
weapons which do not come in contact with the arena at any point of time are
allowed. In no case should the arena be damaged by any bot. The competition
will be played on a knock-out basis
Event coordinators:
Mohd
Muaaz Khan (ME) – 8130816806
Sulaim
Rizvi (ME) - 7503362600
Ashish
Ahuja (CSE)
Sumit
Kumar (ME)
Vivek
Kumar (ME)
Faculty
Coordinator:
Mr.
Jitendra Kumar (ME)
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