Robotics

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Noida Institute of Engineering & Technology, Greater Noida
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ROBOTICS EVENTS - DETAILS





 ROBO RALLY

Event Description:
Speed!! Speed!! Speed!! In this world of everlasting competition, speed is the word. Blasting through your way at an awe inspiring pace, indulge your robust bots in the exciting race. "One, who falls behind, is left behind." So pack your bags and pump your bots because it's get, set and GO!!!

Team: Each team consists of maximum 4 candidates.

Bot Specifications & Rules:
ü  Maximum size of bot should not exceed 25cm*25cm*25cm. A tolerance of 5cm is allowed in this regard.
ü  Robot should not damage any part of arena, in case it does so it will be disqualified.
ü  The potential difference between any two points should not exceed a limit of 12V. A tolerance of 5% shall be provided.
ü  If the robot suddenly stops in the arena due to any technical problem IT WILL BE DISQUALIFIED.
ü  Rule no. 4 is applied only for the Qualifying Round. From 2nd round time will be provided to solve the technical problem.
There is no weight limit for this robot.
Round 1:
Time Attack
In this round the bot should complete the path at minimum time. On the basis of time teams will be shortlisted for the next round.

Round 2:
Knockout -
In this round two teams will play at the same time. The team who will reach the end point first will qualify for the final round.

Round 3:
Knockout + Time Attack –
In this round two teams will play at the same time. The team which reaches first will be shortlisted and then at the end on the basis of minimum time winners will be decided.
Note: Decision made by judges will be the *Final Decision.


Event coordinators:                                                            Faculty coordinator:

Navneet Mishra- ECE 4th year                                              Mr. Rahul Garg
(+91-9716624113)                                                                 (Ass. Prof, CH Dept.)
Awatansh Kumar- IT 4th year
(+91-9716547334)
Aman Deep Kispotta- ME 4th year
(+91-9871436378)


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ROBO SOCCER

Like the soccer we play in our real life, Robo Soccer is the game of soccer played between two robots. In the game, the robots will have to defend their respective goal posts and will have to push the ball in opponent’s goal post to earn points. The difference in the real life soccer and Robo Soccer is that this game comprises of different colored balls unlike soccer which contains only one ball.

Robot specification and fabrication:
·        The dimension of the robot should be such that it should fit into a box of dimensions 35cm x 30cm x 30cm (including the dragging equipment).
·        Additionally, the robot should have extra STATIC mechanical equipment that can give an extra support to the robot to drag the ball and to push the ball into their respective goal posts.
·        An error of ±5cms in the dimension shall be acceptable.
·        The voltage between any two points on the system must not exceed 24V.
·        The robot can be manually controlled using wired or wireless system or it can be autonomous.
·        Hydraulics should not be used for any mechanism.
·        The use of IC engine and LEGO kits will not be entertained and shall lead to disqualification. However, use of RF modules from toy cars is allowed.
·        In case of wireless robots, each robot must be able to support dual frequency so that there is no interference with the opponent’s robot.
·        In the case of wired control, the participants may use the wire pole for ease in movement of the bot. The height of the pole will not be counted during dimension check.
·        The wire must be slack at all points of the match.
·        Ball size: Tennis ball. 


Speed:
The rotating speed of motors of the robot must NOT exceed 500rpm.
Weight:
 The robot weight should be less than 5kg.


General Rules:
·         Any damage to the arena or the ball will not be entertained during the match and will lead to immediate disqualification of the team.
·        Any robot shall not hold the ball in its region for more than 5 sec. If it is so, then the opponent is awarded a penalty kick. Ball should only be dragged.
·        The robot should not cross the goal line or enter into the goal post, doing so will be considered as a foul and the opponent team will be awarded a penalty kick.
·        The robot can only defend but not try to damage (as per the rules) the opponent’s robot. In case, any such thing happens a penalty kick will be awarded to the opponent’s team.
·        In case of a tie, extra time of 2 minutes will be given to the robots.(Tie round will be knockout round)
·        No Extra points will be given to defend your own goal post, points will only be given on making a goal in the opponent’s goal post.
·        All teams should report 15 minutes before the Event, reporting late may lead to disqualification.
·        Decision made by judges will be considered as the FINAL decision.*
 Arena:
 Rough Arena Dimensions: 10ft x 8ft (including the two goal posts).


Match Rules:
Round 1: (Qualifying round)
·        Round one comprises of different coloured balls randomly placed in the arena carrying 5, 10 and 15 points.
·        The robots will have to push the balls into the opponent’s goal post.
·        The ball(s) that move out of the arena during the game will not be put back.
·        The time lap of every match of this round will be 3 minutes.
Top Teams from 1st round will qualify for the second round. (50% of the total participants will be eligible to qualify, for example: if there is a total participation of 20 teams then only top 10 Teams will qualify the 1st round) *


Round 2: (Semi-Final)
·        Round 2 will be similar to the first round for play
·        Maximum time lap for each match will be 5 minutes.
Top 3 Teams from 2nd round will qualify for the third round.*


Round 3: (Final)
·        Round 3 will be the final round (which will include a golden ball holding 25 points).
·        Round 3 may be similar to the surprise round or it may include a tri-series according the situation.
Teams with Top scores will be declared as the winners (1st, 2nd and 3rd).
Only the scores of Final Round will be considered for declaring the winner.


Eligibility:
·        The participant must be a registered student of NIET. Students from different branches can form a team.
·        Maximum 4 students will be allowed in a group.
·        None of the members of a team will be allowed to participate in another group for the same event.
·        A group should compete with single robot, which should not be changed for second round.
·        In case of any issue(s), judges’ decision will be considered as final.


Student Coordinators :-

Devendra Kumar- CS 4th year- +91-8447679779
Aviral Katiyar- Civil 4th year- +91-9717656446
Sonali Tyagi- ME 4th year
Ayushi Raj- Me 4th year

Faculty Incharge :-
Mr. Nikhil Kumar

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ROBO WAR

Description
It will be savage. It will be treacherous. Clash of Metals with the alloys grinding red hot. It is a game of style, control, damage and aggression with the robots pit against each other in a deadly combat.
Criteria for Victory
1.     A robot is declared victorious if its opponent is immobilized.
2.     A robot will be declared immobile if it cannot display linear motion of at least one inch in a timed period of 30 seconds. A robot with one side of its drive train disabled will not be counted out if it can demonstrate some degree of controlled movement. In case both the robots remain mobile after the end of the round then the winner will be decided subjectively.
3.     If a robot is thrown out of the arena for one time the match will stop immediately and the robot still inside the arena will be automatically be declared as winner.
4.   Robots cannot win by pinning or lifting their opponents. Organizers will allow pinning or lifting for a maximum of 20 seconds per pin/lift then the attacker robot will be instructed to release the opponent’s robot. As per the pin or lift time the point will be provided.  If, after being instructed to do so, the attacker is able to release but does not, their robot may be disqualified. If two or more robots become entangled or a crushing or gripping weapon is employed and becomes trapped within another robot, then the competitors should make the timekeeper aware, the fight should be stopped and the robots separated by the safest means.
     5.    Points will be given on the basis of aggression, damage, control and strategy.
*       Aggression – Aggression is judged by the severity, boldness and effectiveness of attacks deliberately initiated by the robot against its opponent. If a robot appears to have accidentally attacked an opponent, that act will not be considered Aggression.
*       Control – Control means a robot is able to attack an opponent at its weakest point, use its weapons in the most effective way, and minimize the damage caused by the opponent or its weapons.
*       Damage – Through deliberate action, a robot either directly or indirectly reduces the functionality of an opponent.
*       Strategy – The robot exhibits a combat plan that exploits the robot's strengths against the weaknesses of its opponent. Strategy is also defined as a robot exhibiting a deliberate defence plan that guards its weaknesses against the strengths of the opponent.

NOTE: Qualification of a robot to next level be subjective and totally on the decision of the judges. A robot winning in a round against its opponent doesn't guarantee its entrance into the next round. If the judges found the winner robot incompetent to enter into the next round, it may get disqualified. All the decisions taken by the judge will be final and binding to all. Any queries afterwards will not be entertained.

Team Specification
Any team can participate in Robowar. A team may consist of a maximum of 5 participants.

Dimension and Fabrication
*       The machine should fit in a box of dimension 48cm x 48cm x 50cm (l x b x h) at any given point during the match. The external device used to control the machine or any external tank is not included in the size constraint.
*       The machine should not exceed 15 kg of weight including the weight of pneumatic source/tank. All pneumatic tanks/source and batteries should be on-board. Weight of remote controller will not be counted.
Mobility
All robots must have easily visible and controlled mobility in order to compete. Methods of mobility include:
1.     Rolling (wheels, tracks or the whole robot).
2.     Jumping and hopping is not allowed.
3.     Flying (using air foil, helium balloons, ornithopters, etc.) is not allowed.
Robot Control Requirements
1.     The machine can be controlled through wired and wireless remote. Power supply can be on board and we will provide 220V AC power source. Refer below for further details on battery and power.
2.     Remote control systems from toys might be used. Remote control systems available in the market may also be used.
3.     Team should pair up the wireless remote with the machine before putting it into the arena.
Battery and Power
4.     The machine can be powered electrically only. Use of an IC engine in any form is not allowed. On board batteries must be sealed. The electric voltage between 2 points anywhere in the machine should not be more than 24V DC at any point of time.
5.     Change of battery will not be allowed during the match.
6.     It is suggested to have extra battery ready and charged up during competition so that on advancing to next level, you don’t have to suffer due to uncharged battery. If teams don’t show up on allotted slot, they will be disqualified.
Pneumatics
1.     Robot can use pressurised non inflammable gases to actuate pneumatic devices. Maximum allowed outlet nozzle pressure is 10 bar.
2.     Participants must be able to indicate the used pressure with integrated or temporarily fitted pressure gauge. Also there should be provision to check the cylinder pressure on the bot.
3.     The maximum pressure in cylinder should not exceed the rated pressure at any point of time.
4.     You must have a safe way of refilling
5.     All pneumatic components on board a robot must be securely mounted. Care must be taken while mounting the pressure vessel and armor to ensure that if ruptured it will not escape the robot. The terms 'pressure vessel, bottle, and source tank' are used interchangeably.
6.     Entire pneumatic setup should be on-board, no external input (from outside the arena) can be given to the robot for functioning of its pneumatic system.
Hydraulics
1.     Robot can use non-inflammable liquid to actuate hydraulic devices e.g. cylinders.
2.     All hydraulic components on-board must be securely mounted. Special care must be taken while mounting pump, accumulator and armor to ensure
3.     All hydraulic liquids should be leak proof. Maximum allowed pressure is 10 bars.
4.     Participant must be able to indicate the used pressure with integrated or temporarily fitted pressure gauge.
5.     Entire hydraulic setup should be onboard, no external input (from outside the arena) can be given to the robot for functioning of its hydraulic system.
Weapons Systems
Robots can have any kind of magnetic weapons, cutters, flippers, saws, lifting devices, spinning hammers etc. as weapons with following exceptions and limitations:
1.     Nets, tape, glue, or any other entanglement device.
2.     High power magnets or electromagnets.
3.     Tethered or untethered projectiles.
4.     Spinning weapons which do not come in contact with the arena at any point of time are allowed. In no case should the arena be damaged by any bot. The competition will be played on a knock-out basis
Event coordinators:
Mohd Muaaz Khan (ME) – 8130816806
Sulaim Rizvi (ME) - 7503362600
Ashish Ahuja (CSE)
Sumit Kumar (ME)
Vivek Kumar (ME)

Faculty Coordinator:
Mr. Jitendra Kumar (ME)




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